Motion Sensor Jingle Player – Big Picture

The goal of this project is to create a motion detected alarm system with a button to turn the alarm on or off and toggle between different jingles.

When the PIR motion detector is triggered, a Honeytone speaker will play a jingle, controlled by a custom C++ library. The jingle won’t play if the alarm isn’t set; the user can tell because of an LED that is lit up when the alarm is on. The pushbutton, when long pressed, turns the alarm on or off; if short pressed, it will toggle between different preset jingles.

The project uses an Arduino board because of the built-in library to output single-frequency tones. Originally, the project also used interrupts, but it conflicted with the Arduino’s library; instead, logic for all inputs and outputs is handled within the loop() method.

The project was a success: the motion detector will trigger and the speaker play the selected jingle when the alarm is on, but won’t do anything when the alarm is off.

Basic Demonstration Video

Coin Sorter/Counter – Big Picture

The project was done with an intent to build a simple coin sorting and counting machine based on Arduino. Infrared break-beam sensors are used to sense the motion of the coin that send an interrupt signal to Arduino, and the detected coin’s value is displayed on LCD 16×2. The initial step was to construct the machine with cardboard. A slightly slanted slider was attached to the board that let the coins fall smoothly into its designated place. Three different holes were cut depending on the ascending diameter of the coins. For the purpose of efficiency, three coins of varying sizes were considered. The next step was to position the pair of Infrared (IR) break-beam sensors, under each hole to detect the breakage of an IR beam. Receiver was set across from emitter, and both were interfaced to Arduino board with resistors, and soldered wires. Arduino program reads the interrupt caused by the coin and prints the value of each coin as they are inserted in to the slider. After numerous attempts, the goal of sorting and counting the coins with Arduino powered machine was accomplished.  

ECE412 Final – Automatic Toilet Paper Dispenser

Big Picture

In this project we used windows and Arduino and we started out with high hopes and big plans. We began brainstorming ideas for the project and originally planned to use a load sensor or another proximity sensor of some sort to be able to weigh, or ultimately tell when you were out of toilet paper. We decided that a load cell was too hard to incorporate mechanically and even if it was it wouldn’t be accurate enough to sense a few sheets of toilet paper. After we trashed that idea, we decided we would still have a sensor for when it was empty but we would use a interrupt sensor and a series of pullies tied in with the motor to show that the motor was turning but no more toilet paper was coming out. Well this plan also failed due to lack of time and mechanical availability. So we decided to try to perfect the simple action of automated toilet paper dispensing. 

Sample Demo

Schematic

The hardware of this project was mostly recycled from other projects. The Styrofoam casing and motors came from a previous project that was about RC cars using DC motors. Our hardware was fed through the existing and new holes and the board and wiring was all implemented on the opposite side to what the user would see. The motor was wired through a transistor and diode to protect the DC motor in case of feedback. We originally had a 5V power source but the output was too low for the motor to turn with the toilet paper attached. The PWM ports on the Arduino were used to change the power used for the DC motor. The photo infrared sensor acts as a trigger to activate the toilet paper dispenser for 3 seconds.

Code

The code for this project is a mixture of checking for interrupts in the PIR and if there are changes then the toilet paper dispensing is triggered and then resets after it is done. It is very similar code for paper towel dispensers that you would see in almost all public bathrooms. Our PIR was very sensitive so often the it would trigger multiple times in a row, but otherwise the code worked perfectly. There were plans to add a buzzer to the rig as shown in the code, but it never made it to the final product. Everything was coded in Arduino.

Timer and Stop Watch with LEDs – Big Picture

The goal of this project was to create a Timer and Stop Watch that uses the UART display, LCD and a push button to interact with the user. The main idea was to understand how to set interrupts to create a 1 second delay to maintain the proper time. Using the Atmega328PB board that was used throughout the semester, and LCD and the built in push button on the Atmega board, the user will be able to select the function for Stopwatch/Timer on the UART, press the push button to begin timer/stopwatch and watch the time count up/down on the LCD. This requires understanding on the registers to set the interrupts and configuring the code to display time in the proper format to the LCD. Later, a RGB led is used to flash from red to rreen to inform the user time is up. The idea was to create a elaborate light display to do so, but because of time constraints, a single RGB led was utilized.

LED Candle Light Show

For our teams final project, four LED candles with ATmega328P(B) boards are programmed to display a creative light show. Each candle is identically hand-built and connected to an ATmega328P or ATmega328PB microcontroller. These four devices are all then connected to a single ATmega328PB that serves as the master controller. The master board is programmed with all of the light routines and signals the individual boards to turn the LEDs on or off at different brightnesses. In order for the master controller to communicate with the slave boards, the I2C interface is utilized. The purpose of this project is to develop a simple prototype for a future, larger candlelight display that can be wirelessly programmed to display more complex light shows.

Smart House – Big Picture

The goal of this project was to create a smart house that could be controlled using a smartphone, which was achieved using Assembly, C, and Arduino Languages. In this project both the Atmega328PB and Arduino Uno R3 boards were used in conjunction. This was done to show how different languages can be used alongside each other by connecting inputs and outputs. The Arduino was used to connect our circuit to an app via Bluetooth to control the lights and door lock of the house. The ATmega328PB board was used along with an LCD to display when the door was locked or unlocked.

Temperature Controlled Fan – Overview

The idea for this project was to build an enclosed device that would actively attempt to cool itself as temperatures inside increased. The main components for the project were the ATmega328P Xplained Mini microcontroller, a temperature sensor, and a 5 volt DC fan. The device was placed into a small plastic enclosure. A circular hole was cut into the top to mount the fan, a rectangle was cut to fit an LCD screen for displaying the temperature, and two rectangles were cut on the side for ventilation and USB power. This project utilized variations of analog to digital conversion (ADC) from Lab 3 and pulse width modulation (PWM) from Lab 4.

The ADC on the microcontroller was used to convert readings from the temperature sensor into a temperature value. A separate temperature value was set as a target temperature. As the temperature inside the case increased beyond the target temperature, the fan would switch on to ventilate the hot air out of the case to cool it down. Additionally, a transistor was used along with PWM via the board’s Timer Counter 1 and Compare Match Interrupt to limit the voltage to the fan and control its speed. The fan would start at a 40 percent duty cycle and increase by 10 percent for every degree above the target temperature, maxing out at a 100 percent duty cycle. Conversely, the fan would decrease its duty cycle as the temperature decreased, turning back off after reaching below the target temperature.

Top View of the Case

Inside View of the Case

 

Spinning LED Display – The Big Picture

This project dealt with timing, frequency, and the phenomenon of persistence of vision. The project required a platform for spinning the display, the display, and the code to run the display.

The base platform is made from sections of 2×4 which provide a sturdy mounting point for the rest of the apparatus. The motor used to spin the LED’s platform is mounted on the wood base. Two ATMega328P boards are used, one for the motor and one for the LEDs. The LEDs are mounted in a breadboard on a separate section of light wood. The light wood and attached components all spin with an external battery allowing for two separate sections of the project.

Successfully getting the persistence of vision words displaying correctly required significant tuning to get the right timing. Another challenge was balancing the spinning section which was solved with weights on the opposite end. The complete product works and demonstrates the fascinating nature of persistence of vision.

An application was also made in the Unity Engine to help generate the necessary characters in a reasonable amount of time.

Dragon Bank Overview

We are making a piggy bank that will keep track of how much money is inside the bank. The general idea is to make a cardboard coin sorter and set up some lights with photo sensors to track how far the coins have gone. If a coin makes it to the end, we are assuming it is a quarter but half dollars and dollar coins will be able to fit as well, to not clog the ramp.

MIDI Controller

For our project, we decided upon a MIDI controller because it sounded (ha, get it?) cool.

ヾ(⌐■_■)ノ♪

We wanted to be able to build something that would take MIDI files,  convert them into 8 bit music, and play them out loud. We took inspiration from the music which we heard in older video game consoles and arcade cabinets. The songs we would choose would be from different games, TV shows, and movies that we all enjoy. On that note (more puns), this allowed for each member of the team to have some input in the direction we took with the project and get something personally enjoyable with the finished product.

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