One interesting aspect of the code is the implementation of ray tracing. Ray tracing is basically casting a “ray” from a point outwards, gathering data about when the ray encounters an object, and using that data to interact with the surroundings. In this project, Ray tracing is used to find out where the visible walls will be. A ray is cast from the user’s current position, and when it encounters a wall in the maze, it instructs the program to activate the led at that position. It repeats this all the way around the user, until the entire view of the maze that the user would have while within the maze is constructed. This is referred to as the “frame” and is how the program decides which LEDs to have on after each move made by the user. This does result in a small delay between each move until the next frame is displayed, but also gets the desired result of only showing the parts of the maze wold be visible in the maze to a user.